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Technical Sound Design

Hi there! I'm David McKee, and welcome to my sound design portfolio! Please see my technical sound design reel and various examples/breakdowns of my sound design work below. Feel free to reach out with any inquiries you may have.

Zenless Zone Zero Sound ReDesign

This is the complete sound redesign from Zenless Zone Zero. I am using Reaper as the main DAW with a combination of recorded sound sources and synthesized effects with Serum, Reaktor 6, and various other effects.

Super Mario Odyssey Sound ReDesign

This is a complete redesign of gameplay from Mario Odyssey. The main DAW was Reaper with a combination of recorded sound sources and synthesized effects mainly using Serum. 

This was an interesting challenge as I attempted to make something that sounded familiar (coins), but still a bit original.

Creating the coin SFX

This is a very quick demonstration of how I created the coin sound effect using a synthesizer called VPS Avenger. This clip is taken from a live stream where I was creating all of the sounds for this redesign.

Alligori footstep creation

Alligori is a topdown co-op RPG. I created all of the footsteps using Serum. Here is an example of one of them. 

Monster sound with Serum

Here, I demonstrate my use with Serum when creating a roaring sound for the boss in Alligori. 

Quickly separating sounds with a custom Reaper macro

Here, I demonstrate how I created a custom Reaper macro to very quickly split up sounds from a single audio file. I made this macro to solve a problem on Mac where you are unable to drag audio to a plugin like Phase Plant or Weaponiser. 

Making a sound loop smoothly with UE5 Metasounds.

This demonstrates how I made a sound loop seamlessly inside of Unreal Engine 5 with Metasounds. 

Creating a dynamic progress bar sound in Unreal Engine 5

This video shows a quick demonstration of how I used Unreal Engine 5's Metasound system to create a dynamic progress bar sound. 

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